Ftl glaive beam. FTL is a video game streamed on Twitch by Matt Colville. Ftl glaive beam

 
FTL is a video game streamed on Twitch by Matt ColvilleFtl glaive beam  Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well

A miss doesnt matter much if you are shooting every 1. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). #2. It also assumes you are familiar with the basic terms and play of FTL,. Ion. FTL: Faster Than Light. Or the Glaive can even be used to support boarding by firing at a med/clone bay. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. I feel like this is comparable to the glaive beam, minus the damage. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. I guess you could set up an interesting captain/first mate situation. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. #7. Will probably work with Glaive due to Glaive having 3 damage. On the elite variant, it's even more powerful than the glaive could ever imagine. FTL: Faster Than Light >. add a cheap laser weapon (heavy laser 1), just as support, in the case the enemy. See moreEculc • 8 yr. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. Unfortunately it’s achievements are kicking my ass. Don't waste power on a defense drone II. My glaive beam seems to be unable to hit certain ships. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Beams only do damage if no shields are currently active, apart from the Halberd and Glaive which can do partial shield piercing. All other beam weapons are ineffective against any shields. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. The Stealth B Glaive Beam may not be fast enough. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. May 24, 2014 @ 9:16pm I always buy it. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. It depends. IMO the best way to use the glaive beam is to sell it as soon as possible. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. Lasers can only be shot down by Mark II Defense Drones. Definitely Hull. There are mathematical solutions to problems like this. Flak2 + Glaive beam + pre ignitor #11. i killed the final boss in just two volleys, three with zoltan shields. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Lasers are general-purpose energy weapons. FTL wiki ship strategies, archived. If you can position it well, you can even hit two rooms like in the picture. 5 Oxygen 1. Wake up babe, new FTL cruiser just dropped. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). 50cal) bullets. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam. But I managed to get off another volley and suppress his drones, and survived stage 2. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. =====PREVIEW 2=====-Buffed Union shields from 1. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. This is definitely a lower tier ship with some strong drawbacks. 2s, 10. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Humans comprise the. They also won't shoot an unpowered drone. ftl instead of. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Like any projectile weapon, lasers can miss. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. 한국어 패치에서는 빔 주포로. FTL: Faster Than Light (2012) PC, iOS. Pause. 2 and artillery beam at start is excellent. Targeting is cancelled by a right mouse button. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Full Lvl 4 shields, of course. This is a list of useful guides regarding FTL. Sure, they do a lot of damage, but you have to get the shields down first. If you don't, though, then over time the two Flak I are definitely more useful. 3. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. FTL: Faster Than Light > General Discussions > Topic Details. Hull is better. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. Categories. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. 2 seconds-Increased cooldown of Ion Flooder by 0. "One of the most powerful weapons of war ever created. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. FTL: Faster Than Light. 4 glaive beams won't go through 3 or more shields. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. And the Glaive integrates far better with the rest of the game. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. Pike Beam Whatever it can do, other beams do better. Charge as many weapons as you can. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. SO after i figure that out ill do as you said. VICTORY IN HARD MODE. Missiles, bombs, and the Artillery Beam bypass all shields. Sectors are determined randomly, but there is a 48% chance for a sector to be. 13 Drone. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. 181 votes, 19 comments. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. Faster Than Light by Subset Games. 11 Hacking 1. The layout is wrong. Lasers are general-purpose energy weapons. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. With 10 ships available in FTL and each having various sub layouts. append. Thus when at full damage its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. 71K subscribers in the ftlgame community. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Without any strong defenses, the glaive itself was probably the run killer here. Flak II is an end game weapon only IMO. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. A final boss stage has 22 Hull. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. So many screenshots of failed runs here have overly slow weapons without system support (e. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. As beams deal damage. 1. the Glaive Beam can do 9-15 damage (3 damage per room × 3-5 rooms) from a single ray (depending on the enemy ship layout), which can obliterate the majority of ships. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. Sure, they do a lot of damage, but you have to get the shields down first. Lexar_ (Topic Creator) 9 years ago #11. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. I'm wondering how to make these work. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Sure, they do a lot of damage, but you have to get the shields down first. I once had that combo with a pre-igniter. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. Against normal enemies (non-autobot ships), you can guarantee 3. #10. Had a lot of fun recently with hacking + hull beam + fire beam. 2 Engines 1. eventually,) but wow, that. If you have a rock boarding crew, it's a solid option. FTL: Faster Than Light. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Lasers are general-purpose energy weapons. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Distraction Buoys are simply a worse version of the Scrap Arm, basically. Basically, it exaggerates the worst aspects of the Glaive Beam. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. In phase 1 and 2 at least, you can hit around four empty rooms, so that's at least 32 damage. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. Be careful with the advice here. Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. This guide aims to show players of any skill level how to get this cruiser up and running. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. Ba-dum tss. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. They are still very useful and can be deadly in the right hands. ftl instead of . Against high dodge rate opponents, more shots simply means more chances to hit. Crew damage: 45 HP per. Beams do not require anything to fire except system energy. It's Engi A. Ah, now I see the cause for confusion. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. Discussions Rules and GuidelinesI'm wondering how to make these work. Experience the Glaivening. Combined with a Rock boarding party (since they don't burn) you can take on practically any enemy with one bomb. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Vulcan Cannons, Glaive beams and some larger missile systems. Warp 1-2 guys to take out the enemy and the system, then warp back. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. I found that. Definitely depends on the situation. as for combos, whatever costs little energy and lets you break shields and deal damage. Don't sell long-range scanners until late in the game. - Glaive Beam - too much of a power-hogger. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The reason I use a beam weapon is because IT NEVER MISSES. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. (C) ittarter 2023. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. 1 Shields 1. The grid layout of the ship prohibits 5 rooms being any closer together. Valheim Genshin. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Doesn't take as much power or as long to charge as the Glaive. I was using the engi ship and from one of the first beacons in section one…751 votes, 125 comments. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. I was lucky to get the Burst Laser III f. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Finally with 3 or more shields active, it will do no damage because 3-3=0. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…18 votes, 13 comments. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. Jan. 159 votes, 17 comments. Can't use anything else. But you have to admit that gun is the shit. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sectors are determined randomly, but. Glaive beam needs too much power and you might run into trouble against higher shield enemies, where you lack the weaponry or power bars to break through the shield. A hull missile is 3. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. I also got level 3 cloaking, level 4 shields, and 2 defense drones. It's also rare and 120 scrap. You need that badly to avoid asteroid belts. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. It starts with level 2 cloak, but small engine and no shields. Can't use anything else. This one runthrough I got a Glaive Beam, and two Flak 1's. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. FTL: Faster Than Light. That is what's going on here. Date Posted: Jul 27, 2016 @ 5:00pm. Per page: 15 30 50. Jump, and immediately pause. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. Beams are the only. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Crew Teleporters, hacking and boarding drones ignore shields entirely. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. The Glaive is just faster and that means everything. Posts: 24. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Invest in drones later in the game. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. 12 votes, 11 comments. FTL: Faster Than Light. in sector 7 i scouted. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. FTL: Faster Than Light Wiki is a FANDOM Games Community. Got into FTL about a month ago and already put in an unhealthy amount of time. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. 31, 2016 02:49:02 Hamish752. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Hacking pairs very well with beams too. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. FTL: Faster Than Light > General Discussions > Topic Details. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. But a glaive beam with two burst laser mark II's, more effective for the same charge. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. FTL: Faster Than Light의 장비에 대해 설명하는 문서. The Flak 4, which fires 8 projectiles. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. BL2 is the best individual weapon as far as power needed vs. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. The engines must have power for the FTL to engage. Like any projectile weapon, lasers can miss. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 8 Artillery Beam 3. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. Archive of the hilariously bad ship strategies previously found on the FTL wiki. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. And we said "Oh crap!" because we couldn't afford it. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. I am in Sector 5 or 6. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. But, it is amazing that at times it can even destroy opponent's ship in a single shot. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. . 37M subscribers in the gaming community. Beams Beam weapons never miss a target, however they are stopped by shields. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Laser (Weapons) Edit. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. 10. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. The Glaive Beam is not that good of a weapon. . You saaid you got this shield in sector 8. Much of it is very bad. . You should get the achievement. Example : Enemy has 1 shield. They also won't shoot an unpowered drone. Full Lvl 4 shields, of course. 7-9. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. Pike Beam Whatever it can do, other beams do better. Is Glaive beam good FTL. 40. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Find a ship and shoot it until it's really low on HP, then jump away. I did already try everything you said but i put . Ships, crew and equipment. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. More forgiving play is doing a regular toggle for both. fdagpigj • 7 yr. Weapon Control is a system that enables use of the weapons. 9 Artillery Beam 1. 38 ratings. Love this game. Their purpose is to get yo extra scrap. Premium Powerups Explore Gaming. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. (Glaive Beams are kinda cursed, lol. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. It makes the burst III and glaive beam much more usable. The effect of the prefixes appear at the end of the item description in the. It's tricky to explain exactly why. Even the Defense Drone I goes a long way to keep missiles off your tail. The reason I use a beam weapon is because IT NEVER MISSES. I once had that combo with a pre-igniter. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Per page: 15 30 50. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. . Rock crew will also help here. Glaive Beam still hits for 3. Remember, all you need is a tiny bit of the beam to reach the room. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. . FTL: Faster Than Light. Simply put, in FTL there's no substitute for quantity. Of course, like anything in FTL it is depending upon the situation. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. I'm turning Big Iron into an FTL song and comic! We are halfway through. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. It starts with level 2 cloak, but small engine and no shields. DA-SR (or whatever) is a monster to pilot.